Translating human
motion into sculptural form
This element of the project entailed capturing the kinesis
of a human body using a motion capture suite. In this case, an athlete
replicated the hammer throw, during which the linear motion of 42 body parts
were recorded. Once the capture data was cleaned in Vicon X software, it was
imported to Motion Builder for conversion into an FBX file. This was imported
into Maya, where a particle was attached to each locator (matching the original
motion capture marker). Thereafter, a plugin was used to generate a trace curve
based on the motion of each marker moving in space over time.
This resulted in a series of dynamic curves that describe
the complete motion of the athlete through the throw, from start to finish.
These, it may be observed, are not necessarily likely to be curves that one
would design from scratch. Naturally, there was considerable difference between
the linear motion of the heal and toe when compared to that of each hand. The
resulting curves were then used to produce a series of sculptural forms. These
included: Finally, a lofted surface was developed from the exterior silhouette
of all the curves by Matt Price.
Lofts across adjacent curves – left hand to right hand etc
Simple extrusions along all the curves
Piped extrusions of expanding diameter along a selection of
curves
An animated snapshot of a discus form moving along a single
curve – the latter also gives an indication of the rhythm and timing of the
motion, whereby the more spaced out the discuses are the faster the motion and
vice versa.
Video showing the 'sculptures' from multiple viewpoints
Several of the extruded forms were rapid manufactured in nylon
and then dyed with dispersive pigments. All of the resulting sculptural forms
demonstrate a vitality of movement that evidently stems from the direct capture
of human motion. In so doing, the method provides a viable pathway for
translating the energy, orientation and speed of motion into form. One, that in
due course could include other sporting activities, or for that matter, dance
or any kind of motion be it human or mechanical.
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